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	<title>Comments on: Questioning Edifying Games</title>
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	<description>videogame criticism and commentary</description>
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		<title>By: Line Hollis</title>
		<link>http://allrightallready.wordpress.com/2008/08/11/questioning-edifying-games/#comment-42</link>
		<dc:creator>Line Hollis</dc:creator>
		<pubDate>Sun, 17 Aug 2008 22:23:44 +0000</pubDate>
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		<description>William,

You&#039;re right, &quot;edify&quot; is definitely a tricky and loaded term.  For my part, I&#039;m using it with all the connotations of art-as-moral-medicine that can be unkindly associated with it, and that seem implicit in the view that a worthwhile art form must be able to teach you something.

That said, I agree that the supposed intentions of the artist ought to be left out of it.  I&#039;m more interested in how the idea of edification affects how we as players and critics interpret a game.  As you point out, it leads to some grey areas.  Internalizing the worldview of a game isn&#039;t always a straightforward process, and it would be interesting to discuss more about how this happens and why it&#039;s important.</description>
		<content:encoded><![CDATA[<p>William,</p>
<p>You&#8217;re right, &#8220;edify&#8221; is definitely a tricky and loaded term.  For my part, I&#8217;m using it with all the connotations of art-as-moral-medicine that can be unkindly associated with it, and that seem implicit in the view that a worthwhile art form must be able to teach you something.</p>
<p>That said, I agree that the supposed intentions of the artist ought to be left out of it.  I&#8217;m more interested in how the idea of edification affects how we as players and critics interpret a game.  As you point out, it leads to some grey areas.  Internalizing the worldview of a game isn&#8217;t always a straightforward process, and it would be interesting to discuss more about how this happens and why it&#8217;s important.</p>
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		<title>By: William</title>
		<link>http://allrightallready.wordpress.com/2008/08/11/questioning-edifying-games/#comment-41</link>
		<dc:creator>William</dc:creator>
		<pubDate>Thu, 14 Aug 2008 22:41:38 +0000</pubDate>
		<guid isPermaLink="false">http://allrightallready.wordpress.com/?p=27#comment-41</guid>
		<description>&quot;Edify&quot; strikes me as a particularly slippery word.  I would use it to describe my experience playing Xenogears or Gears of War, but I doubt we&#039;re using it in the same sense, in that case.

There&#039;s a lot of grey area, though.  If I feel that Bioshock sensitized me better to the effect of violence, was I edified?  Does a game need to try to be edifying in order to be so?

I&#039;m tempted to say that someone&#039;s intentions in creating a game are irrelevant to how the end result should be interpreted, but that&#039;s a bit of a knee-jerk reaction on my part.  I&#039;m curious what you think.</description>
		<content:encoded><![CDATA[<p>&#8220;Edify&#8221; strikes me as a particularly slippery word.  I would use it to describe my experience playing Xenogears or Gears of War, but I doubt we&#8217;re using it in the same sense, in that case.</p>
<p>There&#8217;s a lot of grey area, though.  If I feel that Bioshock sensitized me better to the effect of violence, was I edified?  Does a game need to try to be edifying in order to be so?</p>
<p>I&#8217;m tempted to say that someone&#8217;s intentions in creating a game are irrelevant to how the end result should be interpreted, but that&#8217;s a bit of a knee-jerk reaction on my part.  I&#8217;m curious what you think.</p>
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	<item>
		<title>By: Line Hollis</title>
		<link>http://allrightallready.wordpress.com/2008/08/11/questioning-edifying-games/#comment-40</link>
		<dc:creator>Line Hollis</dc:creator>
		<pubDate>Mon, 11 Aug 2008 21:35:54 +0000</pubDate>
		<guid isPermaLink="false">http://allrightallready.wordpress.com/?p=27#comment-40</guid>
		<description>Corvus,

That&#039;s a fair question. I don&#039;t consider gaming exempt from any responsibility held by other media, and I do think it has potential as an instructional medium. But the implementation of that potential seems best left to teachers; my objection is to tying the question of instructiveness up with questions of moral and artistic seriousness.

Your second point has me thinking. A unique feature of games is that when they pose a question, the player is usually in a position to answer it. How does this change what it means for a work to raise a question?</description>
		<content:encoded><![CDATA[<p>Corvus,</p>
<p>That&#8217;s a fair question. I don&#8217;t consider gaming exempt from any responsibility held by other media, and I do think it has potential as an instructional medium. But the implementation of that potential seems best left to teachers; my objection is to tying the question of instructiveness up with questions of moral and artistic seriousness.</p>
<p>Your second point has me thinking. A unique feature of games is that when they pose a question, the player is usually in a position to answer it. How does this change what it means for a work to raise a question?</p>
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	<item>
		<title>By: Corvus</title>
		<link>http://allrightallready.wordpress.com/2008/08/11/questioning-edifying-games/#comment-39</link>
		<dc:creator>Corvus</dc:creator>
		<pubDate>Mon, 11 Aug 2008 10:05:35 +0000</pubDate>
		<guid isPermaLink="false">http://allrightallready.wordpress.com/?p=27#comment-39</guid>
		<description>Good post, thank you for submitting it.

I agree that setting out to instruct runs the risk of turning the medium into an interactive Chick tract, but does something doesn&#039;t need to intentionally set out to edify to provide the material needed for valuable social lessons?

I also agree that asking the right questions is perhaps the greatest responsibility of an instructional medium. Do you feel games are exempt from that responsibility?</description>
		<content:encoded><![CDATA[<p>Good post, thank you for submitting it.</p>
<p>I agree that setting out to instruct runs the risk of turning the medium into an interactive Chick tract, but does something doesn&#8217;t need to intentionally set out to edify to provide the material needed for valuable social lessons?</p>
<p>I also agree that asking the right questions is perhaps the greatest responsibility of an instructional medium. Do you feel games are exempt from that responsibility?</p>
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