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	<title>All Right All Ready! &#187; aesthetics</title>
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	<description>videogame criticism and commentary</description>
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		<title>All Right All Ready! &#187; aesthetics</title>
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		<title>Questioning Edifying Games</title>
		<link>http://allrightallready.wordpress.com/2008/08/11/questioning-edifying-games/</link>
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		<pubDate>Mon, 11 Aug 2008 05:29:59 +0000</pubDate>
		<dc:creator>Line Hollis</dc:creator>
				<category><![CDATA[Round Table]]></category>
		<category><![CDATA[aesthetics]]></category>
		<category><![CDATA[criticism]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[serious games]]></category>

		<guid isPermaLink="false">http://allrightallready.wordpress.com/?p=27</guid>
		<description><![CDATA[In his call for this month&#8217;s Round Table, Corvus Elrod asks whether games can teach the player anything, associating this question with snobbish criticisms of the medium as being artistically good for nothing. This hypothetical critic&#8217;s argument that edification is necessary to aesthetic seriousness is reinforced by the &#8220;serious games&#8221; movement, which often produces bludgeoningly [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=allrightallready.wordpress.com&blog=1135002&post=27&subd=allrightallready&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>In his call for this month&#8217;s <a href="http://blog.pjsattic.com/corvus/round-table/#0808">Round Table</a>, Corvus Elrod asks whether games can teach the player anything, associating this question with snobbish criticisms of the medium as being artistically good for nothing. This hypothetical critic&#8217;s argument that edification is necessary to aesthetic seriousness is reinforced by the &#8220;serious games&#8221; movement, which often produces bludgeoningly enlightening pieces about the tradeoffs involved in World Problems.</p>
<p><span id="more-27"></span> But is edification a serious artistic goal? This is a careless assumption to begin with. The idea that art&#8217;s purpose is to explain complicated things certainly has historic associations with religious and political artwork. But moral and aesthetic weight don&#8217;t necessarily come from someone pushing a message, but from asking questions and challenging basic perceptions. The Impressionists painted the same scenes as everyone else. It was <em>how</em> they painted them that brought Modernism crashing down on the twentieth century. Real revolutionary artwork doesn&#8217;t explain the revolution, it formally embodies the revolution.</p>
<p>Even beyond general objections to edification, it hardly seems a good fit for videogames. True, developers in serious games have demonstrated gaming&#8217;s strength at explaining complex processes. Nonetheless, there&#8217;s something that doesn&#8217;t sit right about trying so hard to communicate through a medium that highly privileges individual experience.  If you want to send a message, don&#8217;t let the recipient write it. My suspicion is that most games teach the player more about herself than anything else, and this introspective potential is a much more fruitful source of seriousness than edification could ever be.</p>
<p style="text-align:center;"> Please visit the Round Table&#8217;s <a title="Round Table Main Hall" href="http://blog.pjsattic.com/corvus/round-table/">Main Hall</a> for links to all entries.</iframe></p>
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