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Entries tagged as ‘Chrono Cross’

Object Taxonomies and Gameplay

August 17, 2008 · Leave a Comment

Every videogame creates some kind of world, be it one that somewhat resembles the real world or an abstract puzzle world. The definition of this world consists of the kinds of objects that can inhabit it and how those objects can interact with one another.

The first part of this definition can be thought of as a taxonomy, or a way of organizing objects into categories and subcategories. For example, an object taxonomy for Pac-Man might look something like this:

Pac-Man object taxonomy

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